The hero’s journey.

We’ve started a movie unit in my English classes that’s based on the idea that the hero’s journey is at the heart of every good story. We’ve got the 7 steps of the journey committed to memory, we’ve watched Big Hero 6 and talked about its important messages, and we’ll soon be watching some of the greatest movies of the 80s (Breakfast Club; Ferris Bueller’s Day off; Stand By Me; Goonies) so that I can feel like I actually brought something of substance to these young people’s lives when they leave my class in June.

But now that we’ve turned the theory of the hero’s journey inside out, I’m left wondering how I’ve been missing something so big for so long: my current WIP needs a stronger, more defined hero’s journey. I mean, I like it, it’s okay, I love the setting, the characters are nice enough, but…duh. I’m on the fourth draft, and I just hit the spot where I realized that this is my main character’s “call to adventure,” and it’s not very much of a call at all. She sort of stumbles through this story without ever completing a discernible hero’s journey, and that has to happen. Whether we know it consciously or not, we don’t invest in a story where no one grows and changes. We aren’t interested in a main character who (however flawed) isn’t even the hero of her own life story. So even though I have the cover done and had hoped to publish this one by February 1st (which clearly did not happen), there’s still more work to do. Before I can call it a wrap, my main character needs to slay a dragon or two and return home with an elixir. Her romantic interests and the other people in her life need to clearly be allies or enemies, and there need to be more tests and obstacles.

It’s kind of frustrating when you realize how much more there is to do, but it’s also a relief to discover what’s missing. Bring on the 5th draft!